The men of Enedwaith and Dunland are fierce savages with little in the way of civilization, which is reflected in the campaign by their relative lack of economic and technological capabilities, and on the battlefield by their relatively undisciplined nature and low armor compared to more civilized men (though the Dunlendings do get a boost in the latter thanks to their alliance with Isengard).Bad with the Bone: According to their unit description, the Troll-men Champions of Harad are rumored to create their swords from the tusks of mûmakil.Badass Bookworm: According to their unit description, the Nanohtar of Imladris are not just elite-level sword-and-shield infantry, but librarians and archivists who spend most of their time holding a quill instead of a blade.Additionally, if Dol Guldur is defeated, their three Nazgûl will respawn in Mordor. The troll-men of Far Harad are even more barbaric, going into battle with little more than a Loincloth and a wicker shield, which they compensate for with their sheer hardiness (being among the few multiple-HP infantry in DaC).The aforementioned features also apply to early game Anduin, though in a more Noble Savage manner. Bears Are Bad News: The Vale of Anduin's standard bodyguard unit are Skin-Changers, men who can transform into bears in the lore.Their Muhad comrades are more sophisticated, but still go into battle half-naked. While technical limitations have so far prevented the modders from implementing actual bears on the battlefield, the Skin-Changers are still one of DaC's most powerful units, possessing both multiple HP and the highest attack by far of any non-monster unit in the game, with their only weakness being their relatively low armor. Some factions will spawn a giant elite-tier army to kick your ass if you take their capital without dealing with the rest of their territories.
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